IIThe Experience

Everything
inside.

One night in one house, told in seven chapters. Scroll slowly. Some doors only open if you take your time.

1Night only
7Hours, 8 PM to 3 AM
8Games to survive
7Movie domes to walk through
1Bull that doesn't stop
₹78,000In costume prizes

The one rule of the night

Don'tcome asyourself.the stranger.the widow in red.the saint you aren't.your own ghost.your alter ego.

Everyone at The Devil's Door arrives as someone else. The door checks your ticket, not your face. Come in costume or come in a mask; nobody here has to know who you were at 7:59.

Costume strongly advised · Masks at the gate for the unprepared

Enter alone.

Arrive together.

Leave with a story.

Come solo or come as two. Every ticket opens the same door, whoever you walk in with. Couples get their own crown in the costume contest; everyone else gets the rest of the night.

One night · 8 PM → 3 AM

The clock
decides.

The veil drops at eight. Every mask comes off at midnight. The last soul leaves at three. Scroll the hand forward.

    Chapter 01 · Horror Movie Worlds

    Horror movie
    worlds.

    Seven films. Seven domes. Walk inside the story.

    AnnabelleThe ExorcismSabrinaThe ConjuringITThe NunInsidious5D & 3D theatre

    Seven fan-made worlds inspired by the films, and a cinema hidden in the walls.

    Chapter 02 · Games

    The devil’s
    games.

    Eight trials. Eight sigils. One pass.

    Mix the Bloody BathTrick or TreatFlicker RoomHaunted MemoryEscape the RoomWitch’s WheelZombie ReactionForbidden Mirror

    Eight trials · eight sigils · one Devil's Door Pass

    THE DEVIL'S GAMES

    Enter if you dare.

    Room 01

    The Magical Room.

    Here the house keeps its secrets: books that read you back, candles that never burn down, bottles of things that should not glow.

    Seven doors lead on from here. Every game you survive burns a sigil into your DEVIL'S DOOR PASS.

    Game 02

    Trick or treat.

    A corridor of five doors. Each one remembers someone. Choose one and knock.

    Walk the corridor · tap a door

    Game 03

    The Flicker Room.

    The bulb in this room is dying. Every time it stutters, the room shows you what it really looks like. Four trials. Each one darker than the last.

    Devil's Door Pass

    Games completed.

    0 / 8

    Each game you finish burns its sigil. Burn all eight.

    What's at stake

    Six more trials are waiting: memory, escape, the wheel, zombies, the mirror and the Bloody Bath.

    Chapter 03 · Food

    The devil’s
    table.

    You know the menu. You don’t know who’s making it.

    StartersSpecialsHalloween creationsDessertsSecret chef
    Secret chef

    The kitchen has a secret too

    Secret chef.

    A celebrated chef prepares selected starters and drinks for one night only. Their name stays in the kitchen.

    You know the menu.You don’t know who’s making it.

    The special menu · starters · signature drinks · Halloween creations

      Food & drink · all night

      The night's
      offerings.

      What the house pours, what the chef sends out, and what drifts through the rooms on silver trays until the candles go out.

      Offering I · At the gate

      The first sip.

      Every night begins with a little poison.

      A smoked blood-orange welcome, poured the moment you cross. Dark, a little bitter, served under a cloche of woodsmoke.

      Served
      One per pass, at the gate
      Tastes like
      Blood orange, clove, smoke

      Offering II · Starters

      The floating feast.

      Small bites. Strange cravings.

      You won't queue for food. It drifts through the rooms on trays and finds you, all night long.

      Offering III · Signature drinks

      The house pours.

      Four bottles the bar won't explain. The first one you've already met.

      Offering IV · Halloween specials

      From the chef's fire.

        Offering V · Desserts

        Sweet endings.

        Last course. Last chance.

        Starters, specials, Halloween creations and desserts.

        Chapter 04 · Drinks

        The Bloody
        Bath.

        Poured in the dark. Then fire, smoke and tonics.

        Bloody BathSignature drinksFire & tonicsSmoke

        The signature pour

        BLOODY BATH

        A signature Halloween creation.

        Tastes like
        Served
        Mix one yourself
        Game 01

        Mix the Bloody Bath.

        The recipe was written by someone who didn't want it copied. Read the riddles, pick from the shelf in the right order. Two bottles on that shelf don't belong.

        The drink laboratory · from 8 PM

        Fire & tonics.

        Five tonics, each finished with flame at the bar. Scroll to light the shelf, or tap a flask to set it off yourself.

        Chapter 05 · Live Experiences

        Darker.
        Louder.

        Six rooms on a schedule, a celebrity DJ, a bull and a sky that burns.

        Haunted roomsDevil’s RodeoCelebrity DJWitching FloorFireworksThe Watcher

        Act II · 8 PM → 3 AM · 18+ with photo ID

        Darker. Deeper. Later.

        The colours drain. The fires light. The house is for grown-ups now: the rooms, the bar, the bull, the fireworks, and a DJ who does not stop until three.

        The order of the night · from 8 PM

        Six rooms.
        One schedule.

        The house opens its doors on a schedule. Touch a door to look inside.

        8:00 PM
        I

        Opens with the gates

        The Hollow Parlour

        A walk-through haunted house built inside the venue. Low light, locked drawers, and a family portrait that watches you leave. Stay on the carpet.

        9:00 PM
        II

        The food room

        The Crooked Table

        A long banquet laid for guests who never arrived. Candles, silver, and plates you're welcome to finish. Nobody asks where the others went.

        9:30 PM
        III

        Interactive installation

        The Second Reflection

        A mirror wall that shows you half a second late, and sometimes shows someone standing behind you. Film it, if you're brave.

        10:00 PM
        IV

        Cinematic photo booth

        The Still Room

        One bare bulb, one old-cinema camera, one frame. Portraits shot like a lost 1920s film still. Blink and you're in it forever.

        12:00 AM
        V

        At the stroke of twelve

        The Unmasking

        The bell tolls twelve, the lights drop, and every mask in the house comes off at once. Some faces will surprise you. Some won't forgive you.

        12:15 AM
        VI

        Until 3 AM

        The Witching Floor

        After the unmasking, the floor opens. Dark techno, old horror scores cut into house, and a DJ who will be revealed one day prior. It closes when the candles do.

        The attraction · Queue opens 9 PM

        The Devil's Rodeo.

        A mechanical bull dressed for the underworld. Climb on, grip with your knees, count to eight. Everyone gets thrown eventually.

        Included
        With every ticket
        Legend
        Eight seconds on level V
        Level I · Dozing
        0.0sec
        Legend.
        Revealed one day prior

        Live · Celebrity DJ

        THE DJ

        DJ will be revealed one day prior.

        · · The Witching Floor

        Get your ticket

        The Witching Floor · until 3 AM

        Lose your shadow.

        The lights follow how fast you move. Scroll harder.

        After the unmasking ·

        The sky burns.

        Scroll to light the fuses. Tap the sky to send up your own.

        The house has an oracle

        Ask the Watcher.

        It has seen every guest who ever came through the door. It will tell you one thing about your night. Only one.

        XIII

        The Third Door

        The third door is not meant for you. Open it anyway.

        Watch for · a bell rung twice

        Chapter 06 · Competitions

        Don’t come
        as yourself.

        Costume honours, the cursed pair and the reel of the night.

        Best costumeBest coupleMost unhingedBest reel

        The costume contest · Judged at 1:30 AM

        Don't comeas yourself.

        Four crowns, one reckoning. Judges walk the floor all night in plain clothes. They start watching before you arrive.

        Total purse · ₹78,000
        I / IV

        Photo moment · the reel contest

        Capture
        the night.

        Shoot your night at The Devil's Door on your phone. The reel that makes us feel we were there, without being there, takes the purse.

        ₹15,000Best Halloween reel
        1. 01
          Vertical, under 60 seconds, filmed at The Devil's Door on 31 October.
        2. 02
          Post it publicly with #THEDEVILSDOOR by 11:59 PM, 2 November.
        3. 03
          Film only people who agreed to be filmed. Consent is part of the craft.

        Chapter 07 · Winning Prizes

        Play. Compete.
        Win.

        The prize wall lights up one prize at a time.

        Cash pursesThe prize wallOfficial terms

        The prize wall

        Play. Complete. Win.

        The rules
        of the door.

        Few rules. All of them matter.

        1. I

          Come dressed.

          You do not have to. Everyone will wish you had.

        2. II

          Bring ID.

          The night is 18+. Photo ID at the threshold.

        3. III

          Say “out”.

          Any room, any time, a team member walks you out.

        4. IV

          Don’t spoil it.

          What you see inside stays behind the door.

        Are you ready
        to enter?

        · · Night 8 PM → 3 AM

        Pass0/8