Opens with the gates
The Hollow Parlour
A walk-through haunted house built inside the venue. Low light, locked drawers, and a family portrait that watches you leave. Stay on the carpet.
The door is unlocking
Headphones recommended. Sound can be changed any time.
IIThe Experience
One night in one house, told in seven chapters. Scroll slowly. Some doors only open if you take your time.
Seven chapters
Each chapter is a part of the night. Jump in anywhere; the chapter marker keeps your place.
The one rule of the night
Everyone at The Devil's Door arrives as someone else. The door checks your ticket, not your face. Come in costume or come in a mask; nobody here has to know who you were at 7:59.
Costume strongly advised · Masks at the gate for the unprepared
Enter alone.
Arrive together.
Leave with a story.
Come solo or come as two. Every ticket opens the same door, whoever you walk in with. Couples get their own crown in the costume contest; everyone else gets the rest of the night.
One night · 8 PM → 3 AM
The veil drops at eight. Every mask comes off at midnight. The last soul leaves at three. Scroll the hand forward.
Chapter 01 · Horror Movie Worlds
Seven films. Seven domes. Walk inside the story.
Seven fan-made worlds inspired by the films, and a cinema hidden in the walls.
Chapter 02 · Games
Eight trials. Eight sigils. One pass.
Eight trials · eight sigils · one Devil's Door Pass
Enter if you dare.
Room 01
Here the house keeps its secrets: books that read you back, candles that never burn down, bottles of things that should not glow.
Seven doors lead on from here. Every game you survive burns a sigil into your DEVIL'S DOOR PASS.
A corridor of five doors. Each one remembers someone. Choose one and knock.
Walk the corridor · tap a door
The bulb in this room is dying. Every time it stutters, the room shows you what it really looks like. Four trials. Each one darker than the last.
Devil's Door Pass
Each game you finish burns its sigil. Burn all eight.
Six more trials are waiting: memory, escape, the wheel, zombies, the mirror and the Bloody Bath.
Chapter 03 · Food
You know the menu. You don’t know who’s making it.
The kitchen has a secret too
A celebrated chef prepares selected starters and drinks for one night only. Their name stays in the kitchen.
You know the menu.You don’t know who’s making it.
Food & drink · all night
What the house pours, what the chef sends out, and what drifts through the rooms on silver trays until the candles go out.
Offering I · At the gate
Every night begins with a little poison.
A smoked blood-orange welcome, poured the moment you cross. Dark, a little bitter, served under a cloche of woodsmoke.
Offering II · Starters
Small bites. Strange cravings.
You won't queue for food. It drifts through the rooms on trays and finds you, all night long.
Offering III · Signature drinks
Four bottles the bar won't explain. The first one you've already met.
Offering IV · Halloween specials
Offering V · Desserts
Last course. Last chance.
Starters, specials, Halloween creations and desserts.
Chapter 04 · Drinks
Poured in the dark. Then fire, smoke and tonics.
The recipe was written by someone who didn't want it copied. Read the riddles, pick from the shelf in the right order. Two bottles on that shelf don't belong.
The drink laboratory · from 8 PM
Five tonics, each finished with flame at the bar. Scroll to light the shelf, or tap a flask to set it off yourself.
Chapter 05 · Live Experiences
Six rooms on a schedule, a celebrity DJ, a bull and a sky that burns.
Act II · 8 PM → 3 AM · 18+ with photo ID
The colours drain. The fires light. The house is for grown-ups now: the rooms, the bar, the bull, the fireworks, and a DJ who does not stop until three.
The order of the night · from 8 PM
The house opens its doors on a schedule. Touch a door to look inside.
Opens with the gates
A walk-through haunted house built inside the venue. Low light, locked drawers, and a family portrait that watches you leave. Stay on the carpet.
The food room
A long banquet laid for guests who never arrived. Candles, silver, and plates you're welcome to finish. Nobody asks where the others went.
Interactive installation
A mirror wall that shows you half a second late, and sometimes shows someone standing behind you. Film it, if you're brave.
Cinematic photo booth
One bare bulb, one old-cinema camera, one frame. Portraits shot like a lost 1920s film still. Blink and you're in it forever.
At the stroke of twelve
The bell tolls twelve, the lights drop, and every mask in the house comes off at once. Some faces will surprise you. Some won't forgive you.
Until 3 AM
After the unmasking, the floor opens. Dark techno, old horror scores cut into house, and a DJ who will be revealed one day prior. It closes when the candles do.
Also inside
The attraction · Queue opens 9 PM
A mechanical bull dressed for the underworld. Climb on, grip with your knees, count to eight. Everyone gets thrown eventually.
Live · Celebrity DJ
DJ will be revealed one day prior.
· · The Witching Floor
Get your ticketThe Witching Floor · until 3 AM
The lights follow how fast you move. Scroll harder.
After the unmasking ·
Scroll to light the fuses. Tap the sky to send up your own.
The house has an oracle
It has seen every guest who ever came through the door. It will tell you one thing about your night. Only one.
The third door is not meant for you. Open it anyway.
Watch for · a bell rung twice
Chapter 06 · Competitions
Costume honours, the cursed pair and the reel of the night.
The costume contest · Judged at 1:30 AM
Four crowns, one reckoning. Judges walk the floor all night in plain clothes. They start watching before you arrive.
Photo moment · the reel contest
Shoot your night at The Devil's Door on your phone. The reel that makes us feel we were there, without being there, takes the purse.
Chapter 07 · Winning Prizes
The prize wall lights up one prize at a time.
The prize wall
Few rules. All of them matter.
You do not have to. Everyone will wish you had.
The night is 18+. Photo ID at the threshold.
Any room, any time, a team member walks you out.
What you see inside stays behind the door.