VIGames & Trials
Play
if you dare.
Eight trials, eight sigils, one Devil’s Door Pass. Play them here, burn every sigil, and the door opens all the way. Fun only: nothing here is a draw entry.
The deck
Every game
in the house.
Hover or tap a card to see how it works on the night. The sealed one stays sealed.
Eight trials · eight sigils · one Devil's Door Pass
THE DEVIL'S GAMES
Enter if you dare.
Mix the Bloody Bath.
The recipe was written by someone who didn't want it copied. Read the riddles, pick from the shelf in the right order. Two bottles on that shelf don't belong.
Trick or treat.
A corridor of five doors. Each one remembers someone. Choose one and knock.
Walk the corridor · tap a door
The Flicker Room.
The bulb in this room is dying. Every time it stutters, the room shows you what it really looks like. Four trials. Each one darker than the last.
Haunted memory.
The cards are laid face down on the séance table. Turn two at a time. Find every pair. Three tables, each longer than the last.
Escape the room.
The door locked behind you. Everything in here is a clue, if you look at it in the right order. Tap anything.
The Witch's wheel.
Seven fates painted on a wheel of old iron. Spin it once and do what it says. No stakes, no money. Just nerve.
Zombie reaction.
Things rise from the graves for a heartbeat. Strike only what the bell calls for. Thirty seconds. Score fifteen to survive.
The forbidden mirror.
It fogged over the night it was hung. Wipe it clear with your hand. Don't trust what moves inside it.
Devil's Door Pass
Games completed.
Each game you finish burns its sigil. Burn all eight.
Side games
Three more,
just for the nerve.
Don’t look behind you, the devil’s dice and the scream meter. Fun only: nothing here enters a draw or wins a prize.